Graphics Programmer
As a Graphics Programmer at Alpha Channel Inc., you will be responsible for maintaining and developing graphics features across a variety of different platforms and ensuring the artists have the adequate tools to reach their art direction goals
Responsibilities Include:
Work with technical art team to develop shaders and features to be used by the art team
Ensure the graphics code is optimized to run within performance targets across a variety of PC’s and consoles
Develop features missing in the engine and port them to a variety of consoles
Integration of code changes between different branches using Perforce and Git
Create tools for artists to use to optimize their workflows inside the game engine
Rendering code optimizations in UE5
Be aware of the latest graphics changes happening across variety of branches
Qualifications:
You have previous experience working on game engines, whether it be public or private engines
Extensive experience with C++
Extensive experience with HLSL
Experience using DX11 and DX12 along with any of the console API’s
Strong communication and interpersonal skills
Able to work autonomously with little supervision
Passionate about high performing rendering code
Nice to have
Knowledge of Unreal Engine 4 or 5
Experience Developing for modern PC’s and consoles
Experience profiling performance and memory
Optimizing shaders and mentoring artists to make sure they are aware of how shaders are to be used
JIRA Experience